BufferGeometry

RingBufferGeometry

This is the BufferGeometry port of RingGeometry.

Code Example

const geometry = new v3d.RingBufferGeometry(1, 5, 32); const material = new v3d.MeshBasicMaterial({ color: 0xffff00, side: v3d.DoubleSide }); const mesh = new v3d.Mesh(geometry, material); scene.add(mesh);

Constructor

RingBufferGeometry(innerRadius : Float, outerRadius : Float, thetaSegments : Integer, phiSegments : Integer, thetaStart : Float, thetaLength : Float)

innerRadius — Default is 0.5.
outerRadius — Default is 1.
thetaSegments — Number of segments. A higher number means the ring will be more round. Minimum is 3. Default is 8.
phiSegments — Minimum is 1. Default is 1.
thetaStart — Starting angle. Default is 0.
thetaLength — Central angle. Default is Math.PI * 2.

Properties

See the base BufferGeometry class for common properties.

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base BufferGeometry class for common methods.

Source

For more info on how to obtain the source code of this module see this page.