This is the BufferGeometry port of RingGeometry.


var geometry = new v3d.RingBufferGeometry(1, 5, 32); var material = new v3d.MeshBasicMaterial({ color: 0xffff00, side: v3d.DoubleSide }); var mesh = new v3d.Mesh(geometry, material); scene.add(mesh);


RingBufferGeometry(innerRadius : Float, outerRadius : Float, thetaSegments : Integer, phiSegments : Integer, thetaStart : Float, thetaLength : Float)

innerRadius — Default is 0.5.
outerRadius — Default is 1.
thetaSegments — Number of segments. A higher number means the ring will be more round. Minimum is 3. Default is 8.
phiSegments — Minimum is 1. Default is 1.
thetaStart — Starting angle. Default is 0.
thetaLength — Central angle. Default is Math.PI * 2.


.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.


For more info on how to obtain the source code of this module see this page.