BufferGeometry

PolyhedronGeometry

A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices, project them onto a sphere, and then divide them up to the desired level of detail. This class is used by DodecahedronGeometry, IcosahedronGeometry, OctahedronGeometry, and TetrahedronGeometry to generate their respective geometries.

Code Example

const verticesOfCube = [ -1,-1,-1, 1,-1,-1, 1, 1,-1, -1, 1,-1, -1,-1, 1, 1,-1, 1, 1, 1, 1, -1, 1, 1, ]; const indicesOfFaces = [ 2, 1, 0, 0, 3, 2, 0, 4, 7, 7, 3, 0, 0, 1, 5, 5, 4, 0, 1, 2, 6, 6, 5, 1, 2, 3, 7, 7, 6, 2, 4, 5, 6, 6, 7, 4 ]; const geometry = new v3d.PolyhedronGeometry(verticesOfCube, indicesOfFaces, 6, 2);

Constructor

PolyhedronGeometry(vertices : Array, indices : Array, radius : Float, detail : Integer)

vertices — array of points of the form [1,1,1, -1,-1,-1, ...].
indices — array of indices that make up the faces of the form [0,1,2, 2,3,0, ...].
radius — the radius of the final shape.
detail — how many levels to subdivide the geometry. The more detail, the smoother the shape.

Procedural geometry is fun. However, in real life applications this feature is rarely needed. It would be more efficient do design polyhedrons in the preferred modelling suite and export/load to Verge3D via glTF.

Properties

See the base BufferGeometry class for common properties.

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base BufferGeometry class for common methods.

Source

For more info on how to obtain the source code of this module see this page.