BufferGeometry

PolyhedronBufferGeometry

A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices, project them onto a sphere, and then divide them up to the desired level of detail. This class is used by DodecahedronBufferGeometry, IcosahedronBufferGeometry, OctahedronBufferGeometry, and TetrahedronBufferGeometry to generate their respective geometries.

Example

var verticesOfCube = [ -1,-1,-1, 1,-1,-1, 1, 1,-1, -1, 1,-1, -1,-1, 1, 1,-1, 1, 1, 1, 1, -1, 1, 1, ]; var indicesOfFaces = [ 2,1,0, 0,3,2, 0,4,7, 7,3,0, 0,1,5, 5,4,0, 1,2,6, 6,5,1, 2,3,7, 7,6,2, 4,5,6, 6,7,4 ]; var geometry = new v3d.PolyhedronBufferGeometry(verticesOfCube, indicesOfFaces, 6, 2);

Constructor

PolyhedronBufferGeometry(vertices : Array, indices : Array, radius : Float, detail : Integer)

vertices — Array of points of the form [1,1,1, -1,-1,-1, ...]
indices — Array of indices that make up the faces of the form [0,1,2, 2,3,0, ...]
radius — Float - The radius of the final shape
detail — Integer - How many levels to subdivide the geometry. The more detail, the smoother the shape.

Properties

See the base BufferGeometry class for common properties.

.parameters undefined : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base BufferGeometry class for common methods.

Source

src/geometries/PolyhedronGeometry.js