BufferGeometry

PolyhedronBufferGeometry

A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices, project them onto a sphere, and then divide them up to the desired level of detail. This class is used by DodecahedronBufferGeometry, IcosahedronBufferGeometry, OctahedronBufferGeometry, and TetrahedronBufferGeometry to generate their respective geometries.

Example

var verticesOfCube = [ -1,-1,-1, 1,-1,-1, 1, 1,-1, -1, 1,-1, -1,-1, 1, 1,-1, 1, 1, 1, 1, -1, 1, 1, ]; var indicesOfFaces = [ 2,1,0, 0,3,2, 0,4,7, 7,3,0, 0,1,5, 5,4,0, 1,2,6, 6,5,1, 2,3,7, 7,6,2, 4,5,6, 6,7,4 ]; var geometry = new v3d.PolyhedronBufferGeometry(verticesOfCube, indicesOfFaces, 6, 2);

Constructor

PolyhedronBufferGeometry(vertices : Array, indices : Array, radius : Float, detail : Integer)

vertices — Array of points of the form [1,1,1, -1,-1,-1, ...]
indices — Array of indices that make up the faces of the form [0,1,2, 2,3,0, ...]
radius — Float - The radius of the final shape
detail — Integer - How many levels to subdivide the geometry. The more detail, the smoother the shape.

Properties

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Source

For more info on how to obtain the source code of this module see this page.