A class for generating plane geometries.

Code Example

const geometry = new v3d.PlaneGeometry(1, 1); const material = new v3d.MeshBasicMaterial({color: 0xffff00, side: v3d.DoubleSide}); const plane = new v3d.Mesh(geometry, material); scene.add(plane);


PlaneGeometry(width : Float, height : Float, widthSegments : Integer, heightSegments : Integer)

width — width along the X axis. Default is 1.
height — height along the Y axis. Default is 1.
widthSegments — optional. Default is 1.
heightSegments — optional. Default is 1.

Procedural geometry is fun. However, in real life applications this feature is rarely needed. It would be more efficient do design planes in the preferred modelling suite and export/load to Verge3D via glTF.


See the base BufferGeometry class for common properties.

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.


See the base BufferGeometry class for common methods.


For more info on how to obtain the source code of this module see this page.