BufferGeometry

PlaneBufferGeometry

This is the BufferGeometry port of PlaneGeometry.

Code Example

const geometry = new v3d.PlaneBufferGeometry(5, 20, 32); const material = new v3d.MeshBasicMaterial({color: 0xffff00, side: v3d.DoubleSide}); const plane = new v3d.Mesh(geometry, material); scene.add(plane);

Constructor

PlaneBufferGeometry(width : Float, height : Float, widthSegments : Integer, heightSegments : Integer)

width — Width along the X axis. Default is 1.
height — Height along the Y axis. Default is 1.
widthSegments — Optional. Default is 1.
heightSegments — Optional. Default is 1.

Properties

See the base BufferGeometry class for common properties.

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base BufferGeometry class for common methods.

Source

For more info on how to obtain the source code of this module see this page.