Creates meshes with axial symmetry like vases. The lathe rotates around the Y axis.


var points = []; for (var i = 0; i < 10; i++) { points.push(new v3d.Vector2(Math.sin(i * 0.2) * 10 + 5, (i - 5) * 2)); } var geometry = new v3d.LatheGeometry(points); var material = new v3d.MeshBasicMaterial({ color: 0xffff00 }); var lathe = new v3d.Mesh(geometry, material); scene.add(lathe);


LatheGeometry(points : Array, segments : Integer, phiStart : Float, phiLength : Float)

points — Array of Vector2s. The x-coordinate of each point must be greater than zero.
segments — the number of circumference segments to generate. Default is 12.
phiStart — the starting angle in radians. Default is 0.
phiLength — the radian (0 to 2PI) range of the lathed section 2PI is a closed lathe, less than 2PI is a portion. Default is 2PI.

This creates a LatheGeometry based on the parameters.


See the base Geometry class for common properties.

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.


See the base Geometry class for common methods.


For more info on how to obtain the source code of this module see this page.