BufferGeometry

ExtrudeBufferGeometry

Creates extruded BufferGeometry from a path shape.

Code Example

const length = 12, width = 8; const shape = new v3d.Shape(); shape.moveTo(0,0); shape.lineTo(0, width); shape.lineTo(length, width); shape.lineTo(length, 0); shape.lineTo(0, 0); const extrudeSettings = { steps: 2, depth: 16, bevelEnabled: true, bevelThickness: 1, bevelSize: 1, bevelOffset: 0, bevelSegments: 1 }; const geometry = new v3d.ExtrudeBufferGeometry(shape, extrudeSettings); const material = new v3d.MeshBasicMaterial({ color: 0x00ff00 }); const mesh = new v3d.Mesh(geometry, material) ; scene.add(mesh);

Constructor

ExtrudeBufferGeometry(shapes : Array, options : Object)

shapes — Shape or an array of shapes.
options — Object that can contain the following parameters.

This object extrudes a 2D shape to a 3D geometry.

When creating a Mesh with this geometry, if you'd like to have a separate material used for its face and its extruded sides, you can use an array of materials. The first material will be applied to the face; the second material will be applied to the sides.

Properties

See the base BufferGeometry class for common properties.

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base BufferGeometry class for common methods.

Source

For more info on how to obtain the source code of this module see this page.