BufferGeometry

ExtrudeBufferGeometry

Creates extruded BufferGeometry from a path shape.

Example

var length = 12, width = 8; var shape = new v3d.Shape(); shape.moveTo(0,0); shape.lineTo(0, width); shape.lineTo(length, width); shape.lineTo(length, 0); shape.lineTo(0, 0); var extrudeSettings = { steps: 2, depth: 16, bevelEnabled: true, bevelThickness: 1, bevelSize: 1, bevelSegments: 1 }; var geometry = new v3d.ExtrudeBufferGeometry(shape, extrudeSettings); var material = new v3d.MeshBasicMaterial({ color: 0x00ff00 }); var mesh = new v3d.Mesh(geometry, material) ; scene.add(mesh);

Constructor

ExtrudeBufferGeometry(shapes : Array, options : Object)

shapes — Shape or an array of shapes.
options — Object that can contain the following parameters.

This object extrudes a 2D shape to a 3D geometry.

When creating a Mesh with this geometry, if you'd like to have a separate material used for its face and its extruded sides, you can use an array of materials. The first material will be applied to the face; the second material will be applied to the sides.

Properties

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Source

For more info on how to obtain the source code of this module see this page.