A class for generating cylinder geometries.
const geometry = new v3d.CylinderGeometry(2, 2, 4);
const material = new v3d.MeshStandardMaterial({color: 0x8458b3});
const cylinder = new v3d.Mesh(geometry, material);
app.scene.add(cylinder);
1.1.1.32.1.false, meaning capped.0 (three o'clock position).2*Math.PI), which makes for a complete cylinder.Procedural geometry is fun. However, in real life applications this feature is rarely needed. It would be more efficient do design cylinders in the preferred modelling suite and export/load to Verge3D via glTF.
See the base BufferGeometry class for common properties.
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
See the base BufferGeometry class for common methods.
The create object puzzle can be used to create cylinders in a code-less manner.
For more info on how to obtain the source code of this module see this page.