BufferGeometryCylinderBufferGeometry

ConeBufferGeometry

This is the BufferGeometry port of ConeGeometry.

Code Example

const geometry = new v3d.ConeBufferGeometry(5, 20, 32); const material = new v3d.MeshBasicMaterial({color: 0xffff00}); const cone = new v3d.Mesh(geometry, material); scene.add(cone);

Constructor

ConeBufferGeometry(radius : Float, height : Float, radialSegments : Integer, heightSegments : Integer, openEnded : Boolean, thetaStart : Float, thetaLength : Float)

radius — Radius of the cone base. Default is 1.
height — Height of the cone. Default is 1.
radialSegments — Number of segmented faces around the circumference of the cone. Default is 8
heightSegments — Number of rows of faces along the height of the cone. Default is 1.
openEnded — A Boolean indicating whether the base of the cone is open or capped. Default is false, meaning capped.
thetaStart — Start angle for first segment, default = 0 (three o'clock position).
thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cone.

Properties

See the base CylinderBufferGeometry class for common properties.

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base CylinderBufferGeometry class for common methods.

Source

For more info on how to obtain the source code of this module see this page.