This is the BufferGeometry port of ConeGeometry.


var geometry = new v3d.ConeBufferGeometry(5, 20, 32); var material = new v3d.MeshBasicMaterial({color: 0xffff00}); var cone = new v3d.Mesh(geometry, material); scene.add(cone);


ConeBufferGeometry(radius : Float, height : Float, radialSegments : Integer, heightSegments : Integer, openEnded : Boolean, thetaStart : Float, thetaLength : Float)

radius — Radius of the cone base. Default is 1.
height — Height of the cone. Default is 1.
radialSegments — Number of segmented faces around the circumference of the cone. Default is 8
heightSegments — Number of rows of faces along the height of the cone. Default is 1.
openEnded — A Boolean indicating whether the base of the cone is open or capped. Default is false, meaning capped.
thetaStart — Start angle for first segment, default = 0 (three o'clock position).
thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cone.


.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.


For more info on how to obtain the source code of this module see this page.