BufferGeometry

CircleBufferGeometry

This is the BufferGeometry port of CircleGeometry.

Example

var geometry = new v3d.CircleBufferGeometry(5, 32); var material = new v3d.MeshBasicMaterial({ color: 0xffff00 }); var circle = new v3d.Mesh(geometry, material); scene.add(circle);

Constructor

CircleBufferGeometry(radius : Float, segments : Integer, thetaStart : Float, thetaLength : Float)

radius — Radius of the circle, default = 1.
segments — Number of segments (triangles), minimum = 3, default = 8.
thetaStart — Start angle for first segment, default = 0 (three o'clock position).
thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete circle.

Properties

See the base BufferGeometry class for common properties.

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base BufferGeometry class for common methods.

Source

src/geometries/CircleGeometry.js