This is the BufferGeometry port of CircleGeometry.

Code Example

const geometry = new v3d.CircleBufferGeometry(5, 32); const material = new v3d.MeshBasicMaterial({ color: 0xffff00 }); const circle = new v3d.Mesh(geometry, material); scene.add(circle);


CircleBufferGeometry(radius : Float, segments : Integer, thetaStart : Float, thetaLength : Float)

radius — Radius of the circle, default = 1.
segments — Number of segments (triangles), minimum = 3, default = 8.
thetaStart — Start angle for first segment, default = 0 (three o'clock position).
thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete circle.


See the base BufferGeometry class for common properties.

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.


See the base BufferGeometry class for common methods.


For more info on how to obtain the source code of this module see this page.