CapsuleGeometry is a geometry class for a capsule with given radii and height. It is constructed using a lathe.

Code Example

const geometry = new v3d.CapsuleGeometry(1, 1, 4, 8); const material = new v3d.MeshBasicMaterial({color: 0x00ff00}); const capsule = new v3d.Mesh(geometry, material); scene.add(capsule);


CapsuleGeometry(radius : Float, length : Float, capSubdivisions : Integer, radialSegments : Integer)

radius — radius of the capsule. Optional; defaults to 1.
length — length of the middle section. Optional; defaults to 1.
capSegments — number of curve segments used to build the caps. Optional; defaults to 4.
radialSegments — number of segmented faces around the circumference of the capsule. Optional; defaults to 8.

Procedural geometry is fun. However, in real life applications this feature is rarely needed. It would be more efficient do design capsules in the preferred modelling suite and export/load to Verge3D via glTF.


See the base BufferGeometry class for common properties.

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.


See the base BufferGeometry class for common methods.


For more info on how to obtain the source code of this module see this page.