Create a smooth 3D cubic bezier curve, defined by a start point, endpoint and two control points.

Code Example

const curve = new v3d.CubicBezierCurve3( new v3d.Vector3(-10, 0, 0), new v3d.Vector3(-5, 15, 0), new v3d.Vector3(20, 15, 0), new v3d.Vector3(10, 0, 0) ); const points = curve.getPoints(50); const geometry = new v3d.BufferGeometry().setFromPoints(points); const material = new v3d.LineBasicMaterial({ color: 0xff0000 }); // create the final object to add to the scene const curveObject = new v3d.Line(geometry, material);


CubicBezierCurve3(v0 : Vector3, v1 : Vector3, v2 : Vector3, v3 : Vector3)

v0 – The starting point.
v1 – The first control point.
v2 – The second control point.
v3 – The ending point.


See the base Curve class for common properties.

.v0 : Vector3

The starting point.

.v1 : Vector3

The first control point.

.v2 : Vector3

The second control point.

.v3 : Vector3

The ending point.


See the base Curve class for common Methods.


For more info on how to obtain the source code of this module see this page.