Create a smooth 2D cubic bezier curve, defined by a start point, endpoint and two control points.

Code Example

const curve = new v3d.CubicBezierCurve( new v3d.Vector2(-10, 0), new v3d.Vector2(-5, 15), new v3d.Vector2(20, 15), new v3d.Vector2(10, 0) ); const points = curve.getPoints(50); const geometry = new v3d.BufferGeometry().setFromPoints(points); const material = new v3d.LineBasicMaterial({ color: 0xff0000 }); // create the final object to add to the scene const curveObject = new v3d.Line(geometry, material);


CubicBezierCurve (v0 : Vector2, v1 : Vector2, v2 : Vector2, v3 : Vector2)

v0 – The starting point.
v1 – The first control point.
v2 – The second control point.
v3 – The ending point.


See the base Curve class for common properties.

.v0 : Vector2

The starting point.

.v1 : Vector2

The first control point.

.v2 : Vector2

The second control point.

.v3 : Vector2

The ending point.


See the base Curve class for common Methods.


For more info on how to obtain the source code of this module see this page.