The InterleavedBuffer instance passed in the constructor.
The value of data.array.
The value of data.count. If the buffer is storing a 3-component item (such as a position, normal, or color), then this will count the number of such items stored.
How many values make up each item.
Optional name for this attribute instance. Default is an empty string.
Default is false. Setting this to true will send the entire interleaved buffer (not just the specific attribute data) to the GPU again.
Default is false.
The offset in the underlying array buffer where an item starts.
Applies matrix m to every Vector3 element of this InterleavedBufferAttribute.
Applies normal matrix m to every Vector3 element of this InterleavedBufferAttribute.
Applies matrix m to every Vector3 element of this InterleavedBufferAttribute, interpreting the elements as a direction vectors.
Returns the x component of the item at the given index.
Returns the y component of the item at the given index.
Returns the z component of the item at the given index.
Returns the w component of the item at the given index.
Sets the x component of the item at the given index.
Sets the y component of the item at the given index.
Sets the z component of the item at the given index.
Sets the w component of the item at the given index.
Sets the x and y components of the item at the given index.
Sets the x, y and z components of the item at the given index.
Sets the x, y, z and w components of the item at the given index.
For more info on how to obtain the source code of this module see this page.