A constraint which limits the constrained object's rotation in its
parent's space.
Constraints are used to set up various relations between objects by
affecting their position, rotation and scale. Can be used with the
Object3D.constraints property.
The axis to limit the rotation around. Can be one of the "X", "Y", "Z".
Default is "Y".
Used to check whether this or derived classes are limit rotation constraints. Default is true.
The maximum allowed euler angle around the corresponding axis to
limit the object's rotation. Default is 2π.
The minimum allowed euler angle around the corresponding axis to
limit the object's rotation. Default is 0.
The constraint's type. Equals to "LimitRotationConstraint".