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A constraint forces the object, to which it is applied, to have the same transforms as its target.
Constraints are used to set up various relations between objects by
affecting their position, rotation and scale. Can be used with the
In Verge3D we use right-handed coordinate system with the Y axis pointing in the up direction, but Blender and 3ds Max uses right-handed coordinate system with Z axis pointing in the up direction (
). So, to correct the rotation for cameras and lights, set
fixCameraLightRotation = true
. Default is
Used to check whether this or derived classes are copy transforms constraints. Default is
The percentage of influence the constraint has on the object. Default is
Specifies how the new transforms is combined with the existing transforms. Default is
The new transforms is added after the existing transforms.
The new transforms is added before the existing transforms.
The transform values replace existing values.
The constraint's type. Equals to "CopyTransformsConstraint".