A constraint which makes the constrained object inherit the target's
Constraints are used to set up various relations between objects by
affecting their position, rotation and scale. Can be used with the
In Verge3D we use right-handed coordinate system with the Y axis pointing in the up direction, but Blender and 3ds Max uses right-handed coordinate system with Z axis pointing in the up direction (Verge3D wiki
). So, to correct the rotation for cameras and lights, set fixCameraLightRotation = true
. Default is false
Used to check whether this or derived classes are copy rotation constraints. Default is true.
The percentage of influence the constraint has on the object. Default is 1.0 (100%).
The constraint's type. Equals to "CopyRotationConstraint".