Object3D

CubeCamera

Creates 6 cameras that render to a WebGLCubeRenderTarget.

Code Example

// Create cube render target const cubeRenderTarget = new v3d.WebGLCubeRenderTarget(128, { generateMipmaps: true, minFilter: v3d.LinearMipmapLinearFilter }); // Create cube camera const cubeCamera = new v3d.CubeCamera(1, 100000, cubeRenderTarget); scene.add(cubeCamera); // Create car const chromeMaterial = new v3d.MeshLambertMaterial({ color: 0xffffff, envMap: cubeRenderTarget.texture }); const car = new v3d.Mesh(carGeometry, chromeMaterial); scene.add(car); // Update the render target cube car.visible = false; cubeCamera.position.copy(car.position); cubeCamera.update(renderer, scene); // Render the scene car.visible = true; renderer.render(scene, camera);

Constructor

CubeCamera(near : Float, far : Float, renderTarget : WebGLCubeRenderTarget)

near — The near clipping distance.
far — The far clipping distance.
renderTarget — The destination cube render target.

Constructs a CubeCamera that contains 6 PerspectiveCameras that render to a WebGLCubeRenderTarget.

Properties

See the base Object3D class for common properties.

.renderTarget : WebGLCubeRenderTarget

The destination cube render target.

Methods

See the base Object3D class for common methods.

.update(renderer : WebGLRenderer, scene : Scene)

renderer — The current WebGL renderer
scene — The current scene

Call this to update the renderTarget.

Source

For more info on how to obtain the source code of this module see this page.