This holds a reference to a real property in the scene graph; used internally.
— rootNode: — path — parsedPath (optional)
Create getter / setter pair for a property in the scene graph. Used internally by getValue and setValue.
Unbind getter / setter pair for a property in the scene graph.
Create a new Composite PropertyBinding.
Create a new Composite PropertyBinding (if root is an AnimationObjectGroup) or PropertyBinding.
Matches strings in the following forms:
— nodeName.property
— nodeName.property[accessor]
— nodeName.material.property[accessor]
— uuid.property[accessor]
— uuid.objectName[objectIndex].propertyName[propertyIndex]
— parentName/nodeName.property
— parentName/parentName/nodeName.property[index]
— .bone[Armature.DEF_cog].position
— scene:helium_balloon_model:helium_balloon_model.position
Find a node in a node tree or Skeleton.
For more info on how to obtain the source code of this module see this page.