PropertyBinding

This holds a reference to a real property in the scene graph; used internally.

Constructor

PropertyBinding(rootNode : Object3D, path, parsedPath)

rootNode: — path — parsedPath (optional)

Properties

.path : Number

.parsedPath : Number

.node : Number

.rootNode : Number

.BindingType : Object

.Versioning : Object

.GetterByBindingType : Array

.SetterByBindingTypeAndVersioning : Array

Methods

.getValue (targetArray : Array, offset : Number) : undefined

.setValue (sourceArray : Array, offset : Number) : undefined

.bind () : undefined

Create getter / setter pair for a property in the scene graph. Used internally by getValue and setValue.

.unbind () : undefined

Unbind getter / setter pair for a property in the scene graph.

.Composite (targetGroup, path, optionalParsedPath) : Constructor

Create a new Composite PropertyBinding.

.create (root, path, parsedPath) : Constructor

Create a new Composite PropertyBinding (if root is an AnimationObjectGroup) or PropertyBinding.

.parseTrackName (trackName) : Constructor

Matches strings in the following forms:
— nodeName.property
— nodeName.property[accessor]
— nodeName.material.property[accessor]
— uuid.property[accessor]
— uuid.objectName[objectIndex].propertyName[propertyIndex]
— parentName/nodeName.property
— parentName/parentName/nodeName.property[index]
— .bone[Armature.DEF_cog].position
— scene:helium_balloon_model:helium_balloon_model.position

.findNode (root, nodeName) : Constructor

Find a node in a node tree or Skeleton.

Source

For more info on how to obtain the source code of this module see this page.