This holds a reference to a real property in the scene graph; used internally.
-- rootNode: -- path -- parsedPath (optional)
Create getter / setter pair for a property in the scene graph. Used internally by getValue and setValue.
Unbind getter / setter pair for a property in the scene graph.
Create a new Composite PropertyBinding.
Create a new Composite PropertyBinding (if root is an AnimationObjectGroup) or PropertyBinding.
Matches strings in the following forms:
-- nodeName.property
-- nodeName.property[accessor]
-- nodeName.material.property[accessor]
-- uuid.property[accessor]
-- uuid.objectName[objectIndex].propertyName[propertyIndex]
-- parentName/nodeName.property
-- parentName/parentName/nodeName.property[index]
-- .bone[Armature.DEF_cog].position
-- scene:helium_balloon_model:helium_balloon_model.position
Find a node in a node tree or Skeleton.
For more info on how to obtain the source code of this module see this page.