Object3DLight

AmbientLight

This light globally illuminates all objects in the scene equally.

This light cannot be used to cast shadows as it does not have a direction.

Code Example

const light = new v3d.AmbientLight(0x404040); // soft white light scene.add(light);

Constructor

AmbientLight(color : Integer, intensity : Float)

color — (optional) Numeric value of the RGB component of the color. Default is 0xffffff (white).
intensity — (optional) Numeric value of the light's strength/intensity. Default is 1.

Creates a new AmbientLight.

Properties

See the base Light class for common properties.

.isAmbientLight : Boolean

Read-only flag to check if a given object is of type AmbientLight.

Methods

See the base Light class for common methods.

Puzzles

The following puzzles work with the ambient lights:

Source

For more info on how to obtain the source code of this module see this page.